Homages to the previous title are sprinkled liberally throughout-the opening mission takes place where the original game ended, for instance, its narrative imparting new weight on the final tense moments of the 2008 sequel. I would almost go so far as saying that Extraction was made with Dead Space fans in mind. Players need not necessarily play the original Dead Space to understand the story of Extraction, as the latter is a prequel, but it certainly helps. It would seem that the "light-gun" genre is here to stay on Wii, but as long as developers keep the bar exactly this high, I have no qualms about it. The thing is, it’s such an excellent game that I don’t care. There is more camera shake than Resident Evil: Umbrella Chronicles, but less than Darkside Chronicles, and it’s more engaging and cinematic than House of the Dead: Overkill, but for all its bells and whistles, Dead Space: Extraction is an on-rails, light-gun shooter. Developer Visceral has been reluctant to call it that, preferring the phrase "guided first-person experience," but such taxonomic subtleties are meaningless the second you start playing the game. I’m not going to lie and say that Extraction is anything but an on-rails, light-gun shooter, but I will tell you that it’s an extremely good one.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |